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Station 11

Station 11

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Devlog

  • Devlog #4 - Combat system updates
    May 09, 2025 by Atlas_Corp#combat, #turn-based, #strategy, #indiegame, #indiedev, #gamedev, #StrategyGame
    DevLog #4 – Combat system updates Hi guys! This week, i solely worked on the combat system or rather everything related to the expeditions (and I actually stayed with turn-based instead of realtime!... Continue reading
  • Devlog #3 - Turn-based combat and base management
    May 02, 2025 by Atlas_Corp#turn-based, #strategy
    DevLog #3 – Turn-based combat and base managment Hi guys! How about, we all just forget what I wrote down in the last Devlog... Realtime combat? Naaah... Let's go for turn-based combat! Overview: In... Continue reading
  • ​DevLog #2 – Combat System and Expeditions
    April 25, 2025 by Atlas_Corp#Combat system, #Real-time combat, #Expedition
    DevLog #2 – Combat System, Real-Time vs Turn-Based & First Expeditions Hi guys! Because of the holidays I have not been able to do as much as I wanted to, but here we go: There's also a YouTube vide... Continue reading
  • Devlog #1: First prototype
    April 18, 2025 by Atlas_Corp
    I started this project just 2,5 weeks ago. Therefore, the game is in a VERY EARLY prototype status, so no demo yet. The progress so far: Base management: Modelling of rooms Garage Science Lab Workshop... Continue reading
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